The US Playstation Blog interviewed CAPCOM head honcho Yoshinori Ono. It has the usual questions most people ask a producer. But Ono talked about the character selection extensively, even mentioning more reveals to follow starting on E3.
“There are a lot of Tekken characters that are really difficult to get right in this game, but our selection criteria is to pick the most challenging to bring over because it’s more fun for us and I think it will make the game more compelling in the end. One example is Marduk, who is a pretty surprising inclusion. We have some other powerful grapplers in Street Fighter but nobody that moves the way he does. From E3 onwards we’re going to be revealing many more characters and some of them are going to be truly out of left-field.
You might be thinking there’s no way we can include certain characters but you could be second-guessing yourself further down the line. The Tekken universe has some supremely weird characters, including animals and even inanimate objects, and that might strike you as contrary to the Street Fighter aesthetic, but then we’ve had a character whose limbs can stretch and people shooting fireballs from their hands, so the addition of an animal wouldn’t be so out of place and it could make the game really interesting.”
NetherRealm studios have released a preview of one of their modes for MK9 which is King Of The Hill. It brings an online party mode atmosphere while pulling off the arcade feel. It gives us “Spectator Mode”, while two players are fighting the other people can watch as they appear with little avatars at the bottom of the screen. They can also throw tomatoes, awesome!
NetherRealm is indeed stepping up their game with lots of good features for the game. I just hope a certain company takes notes *cough*CAPCOM*cough*
Here’s the trailer for the King Of The Hill mode:
Also I leave you guys with a little surprise, although it lacks good quality(shoutouts to SRK for bringing this up):
– Dream match up – Dozens of playable characters including Ryu, Ken, Guile, Abel, and Chun-Li from Street Fighter as well as Kazuya, Nina, King, Marduk, and Bob from TEKKEN.
– Real-time Tag Battle – Fight as a team of two and switch between characters strategically.
– Familiar Controls – In SFxT, controls will feel familiar for fans of both series.
– Robust online modes – In addition to the online features from SSFIV, SFxT features totally upgraded online functionality and some new surprises.
The game will be out in 2012 on Xbox, PS3, and PC.
Sounds like fun, doesn’t it? Well I personally feel quite excited since I’m a fan of both series. And also, there is TekkenxStreet Fighter under NAMCO’s production so it’s gonna be quite the gaming experience. Yoshinori Ono also stated that he doesn’t want to be outdone by the other project so he’s planning to have the playable roster as big as possible.
And without further ado, I’ll be leaving you with a few gameplay vids and screenshots:
That's the Dino Crisis stage, isn't it?
Yup, definitely the Dino Crisis stage.
Keep dodgin' Ken
Oh Ken you know this matchup so well, you've faced Rufus before.
Two of each game's best grapplers going at it
Nina blowing the kiss of death
Elbow in yo face!
Come to think of it, both of em has Shoryuken
And I hope those bars are just beta, it's as ugly as Vanilla SFIV's beta
The Youtube gaming channel Machinima is gonna host the Mortal Kombat web series, which was turned down for a major movie deal but still manage to continue production for it.